Hello! My name is Laura E. Hall.

I’m an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. My work focuses on the playful intersections of arts, culture, and technology, especially in gaming.

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My Work

Escape Rooms and Puzzles

I craft digital and live interactive escape the room puzzle games and creative adventures for global clients with Timberview Productions and in Portland, Oregon at Meridian Adventure Co. Come visit us!

Environmental Narrative and Interactive Experiences

My creative, immersive installations focus on storytelling through environment, performance, ephemera, interaction, deduction, and reflection.

Game and Narrative Design

My game design, narrative writing, and world-building is wide-ranging and includes digital work, text-based interactive fiction, field and street games, ARGs, digital/tabletop hybrid board and card games, installation art, and analog games.

Community Development and Engagement

As a long-time community manager, I’m committed to inclusive and safe community spaces. I proudly serve on the board of the Portland Indie Game Squad (PIGSquad).



What I’ve Been Up To

Immersive Book Club

The Immersive Book Club is a group of friends in Oregon who get together to discuss immersive work, including theater, VR, site-specific works, experiential design, LARP, escape rooms, interactive fiction, and more. We meet during the last week of each month and stream our chat. More info at immersivebook.club.

Katamari Damacy

I wrote Katamari Damacy for Boss Fight Books, a look at the story behind one of the most fun, most enduring video games of all time. Available now!

Escape Rooms in Media Essays

In an essay series, I’m documenting rooms shown in television shows and in films, their puzzles and game flow, and how these games are used to advance the show’s narrative, and showcase character dynamics and development.


Recent Projects

The Wandmaker’s House

The Wandmaker’s House is an immersive photo and game experience in Portland, Oregon designed for families and people of all ages. Visitors had 45 minutes to explore a series of unique rooms, take photos, solve a puzzle, and discover what happened in the house.

The Silence in Room 1258 at Now Play This, London

Situated in an antique desk, The Silence in Room 1258 is a game of self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. An original commission for the Now Play This 2017 games festival in London, England.

Amazon Echo Escape At New York Comic-Con

Project developing concept, design, user experience, and story for an escape room at New York Comic Con 2017 set in the world of Tom Clancy’s Jack Ryan, an Amazon Prime Video series, integrating gameplay that utilized the Echo suite of smart devices, and featuring a competitive Twitch streaming segment.

View my full portfolio of work


News, Interviews, and Public Speaking

Public Speaking, Podcasts, and Interviews

Recent & Upcoming:
IndieCade Everywhere, October 16, 2020
A MAZE. Berlin – Total Digital 2020, July 23, 2020
LudoNarraCon, April 24, 2020
GDC, March 18-22, 2019 San Francisco, CA
Narrascope, June 14-16, 2019 Boston, MA
Superconductor, October 9, 2019 Melbourne, Australia

Invite me to give a keynote, provide expertise on escape rooms and immersive work, or speak at your organization! Please email me to check my availability. View my previous speaking engagements, headshots, and bio, and check out my podcast interviews.

Interested in working together? View my consulting page for more info.