Last month, I traveled with three of my fellow escape the room game makers to San Francisco, where mink and I delivered a talk to the Adventure Design Group.
We led the ADG in a Mastermind-style game about dystopian bureaucracy before giving a conversational presentation about the logistics and production realities of creating a successful, self-sustaining real-life escape the room game.
Thanks to Gabe Smedresden for inviting us to present! We had a great time, and were honored to speak to such a talented and interesting group of people.