This Valentine’s Day weekend, I delivered a talk at IndieCade East titled “Environmental Storytelling and Real-Life Escape the Room Games”. I described the principles that went into our design choices, and discussed some of our creative processes: for example, the use of world-building as a way to guide puzzle design, or the importance of having every object in the room be diegetic and make sense in the context of the environment.
I’m not an experienced public speaker, so it was great to be able to talk about the art of making, to a receptive community of like-minded people. I loved all of the talks I saw, and all of the games on display. Plus, I was able to deliver in person the last IndieCade Award cube, which I’ve been holding onto since last October.
IndieCade East is a great conference, and I’m looking forward to attending again next year. Thanks to Clara Fernandez-Vara, Matthew Weise and all of the rest of the IndieCade team who helped make this wonderful event happen!
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