60 Minutes to Escape: Spark of Resistance
An interactive live escape game in Portland, Oregon for eight people. An enigmatic secret agent locks you in a room. Everything in the room is a mystery to be solved or a clue to discover. You and your friends, colleagues or family must use your wits and skills to work together and make your escape. Recipient of a 2015 Golden Lock-In Award. (Photos via Jamie Hale, The Oregonian)
- Selected Press Coverage
- The Oregonian, “Escape games come to Portland: 60 Minutes to Escape offers an interactive puzzle adventure”
- Room Escape Artist, “60 Minutes to Escape – Spark of Resistance [Review]”
- Portland KGW-TV and Reggie Aqui
- Late Night Action w/ Alex Falcone
- EscapeRoomer, “60 Minutes to Escape – Spark of Resistance – Portland”
Adidas Uncaged NYC
I designed a pop-up escape room game for an Adidas event in New York City, emphasizing brand identity elements such as speed and teamwork.
- Selected Press Coverage
- HYPEBEAST, “adidas Ultra Boost Uncaged Experience @ Highline Stages NYC Event Recap”
- nitro:licious, “adidas UltraBOOST Uncaged NYC Event Recap”
- Sneaker News, “Adidas Made a Special Ultra Boost Uncaged for Olympic Athletes”
Weaving/Dreaming/Exploring at the Portland Art Museum
I created a game “Weaving/Dreaming/Exploring” for an event put on by the Mythos Council, in partnership with Game Education PDX, themed around the “Gods and Heroes” exhibition at the Portland Art Museum; read more.
Satanic Panic at Fantastic Fest

I consulted with Bottleneck Immersive for an escape room at the Alamo Drafthouse in Austin, Texas during Fantastic Fest 2016, helping develop and unify puzzle and design components for a fun and cohesive player experience. (Images via Nerdist)
- Selected Press Coverage
- EW, “Fantastic Fest 2016 will be weird, wonderful, and utterly terrifying”
- Nerdist, “Fantastic Fest 2016 Gets Satanic with a Devilish Escape Room (Exclusive)”
- Collider, “What Makes Fantastic Fest So Fantastic? Cannibals, Kaiju and Pure, Head-Spinning Genre Celebration”
- The Guardian, “Fantastic Fest 2016: cannibals, floating heads and Dolph Lundgren”
RESIDENT EVIL Escape Experience
I designed an escape room experience in partnership with iam8bit in Los Angeles and Capcom for the 20th anniversary of the Resident Evil franchise, incorporating elements of past and future game environments to surprise players unfamiliar with the games, and delight those who know them intimately. This version of the room ran in October and November 2016. A new version of the room went on tour in early 2017 to six US cities, San Francisco, Chicago, Boston, Austin, New York City, and Portland.
- Selected Press Coverage
- GameCrate, “The Resident Evil Escape Experience Offers a Tense Challenge for Franchise Fans”
- Bloody Disgusting, “[REVIEW] iam8bit’s “Resident Evil Escape Experience” is a Blast for Fans of the Series and Escape Rooms Alike”
- Inverse, “Inside the ‘Resident Evil’ Escape Room”
- Nerd Reactor, “Resident Evil Escape Experience brings survival horror to life”
- Rolling Stone, “Escape Room Experience Tries to Replicate ‘Resident Evil’ in Real Life”
I have several projects currently in development for late 2017; check back soon for more information.