Hello! My name is Laura E. Hall.

I’m an artist, writer, puzzle-maker, immersive environment and narrative designer living in Portland, Oregon. My work focuses on the playful intersections of arts, culture, and technology, especially in gaming.

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My Work

Escape Rooms and Puzzles

I craft digital and live interactive escape room puzzle games and creative adventures for global clients with Timberview Productions and in Portland, Oregon at Meridian Adventure Co. Come visit us!

Environmental Narrative and Interactive Experiences

My creative, immersive installations focus on storytelling through environment, performance, ephemera, interaction, deduction, and reflection.

Game and Narrative Design

My game design, narrative writing, and world-building is wide-ranging and includes digital work, text-based interactive fiction, field and street games, ARGs, digital/tabletop hybrid board and card games, installation art, and analog games.

Community Development and Engagement

As a long-time community manager, I’m committed to inclusive and safe community spaces. I proudly serve on the board of the Portland Indie Game Squad (PIGSquad).

My Books

Planning Your Escape looks at the history of immersive entertainment and provides a thorough toolkit for new escape room players. Released by Simon & Schuster’s Tiller Press on August 3, 2021. Available for pre-order now.

Katamari Damacy for Boss Fight Books, a look at the story behind one of the most fun, most enduring video games of all time. Available now!

Recent Projects

The Wandmaker’s House

The Wandmaker’s House is an immersive photo and game experience in Portland, Oregon designed for families and people of all ages. Visitors had 45 minutes to explore a series of unique rooms, take photos, solve a puzzle, and discover what happened in the house.

The Silence in Room 1258 at Now Play This, London

Situated in an antique desk, The Silence in Room 1258 is a game of self-paced examination of ephemera from a 1930s Hollywood hotel after a paranormal incident. An original commission for the Now Play This 2017 games festival in London, England.

Amazon Echo Escape At New York Comic-Con

Project developing concept, design, user experience, and story for an escape room at New York Comic Con 2017 set in the world of Tom Clancy’s Jack Ryan, an Amazon Prime Video series, integrating gameplay that utilized the Echo suite of smart devices, and featuring a competitive Twitch streaming segment.

View my full portfolio of work

News, Interviews, and Public Speaking

Public Speaking, Podcasts, & Interviews

Recent & Upcoming:
  • A MAZE. Berlin – Total Digital 2020, July 23, 2020
  • LudoNarraCon, April 24, 2020
  • GDC, March 18-22, 2019 San Francisco, CA
  • Narrascope, June 14-16, 2019 Boston, MA
  • Superconductor, October 9, 2019 Melbourne, Australia

Invite me to give a keynote, provide expertise on escape rooms and immersive work, or speak at your organization! Please email me to check my availability. View my previous speaking engagements, headshots, and bio, and check out my podcast interviews.

Interested in working together? View my consulting page for more info.