Tag Archives: IndieCade East

Speaking at IndieCade East 2015

This Valentine’s Day weekend, I delivered a talk at IndieCade East titled “Environmental Storytelling and Real-Life Escape the Room Games”. I described the principles that went into our design choices, and discussed some of our creative processes: for example, the use of world-building as a way to guide puzzle design, or the importance of having every object in the room be diegetic and make sense in the context of the environment. Continue reading